how to tell what pal or ntsc n64 u have
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In this thread, I'll be comparing the NTSC versions of N64 games to the PAL versions. I'll be doing this on actual N64 hardware, non PC or VC emulations. I'm doing this as information technology's something which interests me, and something which I'm at present able to do, as an owner of a PAL N64 with a large collection of PAL games, and a new NTSC N64, with a growing drove of NTSC games.
Yes, it'southward distressing, and yes, non at all interesting to the vast majority of people out in that location. Some of you will find the info hither interesting, at to the lowest degree. Equally was common for consoles of this era (and a non-issue now, with the new HD tv standard making PAL and NTSC obsolete), PAL versions of games were usually scuppered with a squished image (a result of the game not using PAL'south actress vertical pixels), and running 17% slower (a result of the game code not being recoded for 50Hz).
At that place were exceptions to this, when games were well localized for the PAL format. Rare were actually the kings at this. For most of their N64 games, the PAL version is the definitive version to own. Most other games which were well-optimized for PAL nevertheless ran slower than NTSC, though were full-screen. Here is an interesting article I institute on the subject field.
So at that place you lot are. If you're at all interested in this sort of stuff, I'll be cataloging these very differences as I go on lamentatory upwards my NTSC collection. If you're an N64 enthusiast yourself, this'll just be of general balmy interest to you anyhow, even if y'all don't intend on edifice your own NTSC collection (or PAL, if your native region is NTSC). Though I would encourage you to do so. N64 emulation is not perfect yet, and the real console is still the best way to play many of information technology's best games.
Generally speaking, NTSC is the format to exist playing in with N64. Not always though. On with the comparisons!
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Banjo-Kazooie
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GoldenEye 007
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Majora's Mask
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Perfect Nighttime
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Super Mario 64
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Wave Race 64
( Edited 03.08.2014 02:30 by Azuardo )
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PD is i of my favourite games of all fourth dimension merely whenever I go back to it I almost feel similar crying. The frame rate is so shit. I dont know how I never realised back in the day. Is the NTSC version noticably different in terms of frame rate? Or practise you lot really take to concentrate to see any difference at all?
-Have yous whatsoever idea what it's like to be a Fembot living in a Manbot'south Manputer's world?
-What?
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It\'s marginally steadier, which can hands interpret into a significant difference if yous\'re really into the game. I consider the divergence significant for PD, but I\'grand a PD nut. One of my favourite ever games. One thing that annoys me almost PD\'s \"bad frame rate\" rep, specifically the role about it existence worse than GE- information technology isn\'t. PD has a steadier frame rate than GoldenEye, despite all the extra graphical goings on. Multiplayer with bots really bogs down the fps in PD, but otherwise information technology\'s the same engine, simply refined. Go out the bots out of information technology, and it runs smoother than GE. The unmarried role player is nearly the same.
But yes, while I\'m nervous about urging you to become and splash out on an NTSC machine with an appropriate re-create of the game (as yous might deem the divergence insignificant, and then exist angry at me), I would say the difference is particularly noticeable to a PD fan, if non especially huge. Think, you\'ll be losing some resolution. Then information technology\'s non all \"1up to NTSC\", there are many things similar that to consider. I\'m still not certain which version I\'d rather have, if I could merely accept one. The steadier frame rate is only particularly noticeable during parts where the game will slow downwardly. It still slows down, but PAL slows down more. During the normal run of things, the NTSC version only moves a bit \'silkier\', as it were.
( Edited 04.03.2008 21:19 past Oni-Ninja )
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PAL = bad, NTSC = good
Composite = bad RGB = good
50Hz = bad 60Hz = good
Virtual Console = bad XBLA = practiced
PAL = bad, NTSC = expert
Composite = bad RGB = skillful
50Hz = bad 60Hz = good
Virtual Panel = bad XBLA = proficient
This.
PAL = bad, NTSC = adept
Composite = bad RGB = good
50Hz = bad 60Hz = good
Virtual Panel = bad XBLA = good
That.
Heard information technology before.
( Edited 04.03.2008 21:41 past shiptoncraig )
360 Gamertag: shiptoncraig
PSN: shiptoncraig
Steam: Guess what?
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That'southward non really what he'southward saying though. He's saying that PAL can be every bit good as NTSC equally long as the programmer isn't a lazy sod.
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Rare = good, Residuum = bad?
360 Gamertag: shiptoncraig
PSN: shiptoncraig
Steam: Guess what?
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Stop being a sausage jockey, Craig. The purpose of the thread was not to large upwardly XBLA or cuss the VC as you are saying. Though I bet information technology\'ll become that way now, thanks to y'all. The purpose of the thread was to relay my findings of comparing existent hardware (emulations don\'t really come into it, in this particular instance). Few people really have a chance to practise this, peculiarly with the same game, so I thought it might be kind of interesting to a few people. And note that the only time I mentioned the RGB mod on my NTSC unit was when I was saying I didn\'t have that into account, as information technology wouldn\'t exist fair on my PAL unit.
Mmkay?
I\'ll add one more than disadvantage for NTSC- the box arts are fucking awful!
( Edited 04.03.2008 22:05 by Oni-Ninja )
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Oni-Ninja said:I'll add ane more disadvantage for NTSC- the box arts are fucking atrocious!
I always thought that it was PAL players that got the worst boxart, although maybe y'all mean merely N64-wise? In which case I'd probably hold.
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TheStratMan looks forward to Oni's coverage of weird and wacky Japanese games.
Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ]
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Information technology\'s totally a subjective thing. One which we\'ve covered before, also. It\'south my (and many others) belief that the Usa box arts tend to be actually tacky and awful. Makes admittedly no bearing on the game or anything. It\'s just an interesting difference. PAL and JAP box art (which are often the aforementioned) tend to be more \'high-sounding\' and pleasing, whilst the US box arts tend to have the game\'s characters in rubbish poses.
US RE4 box
PAL/JAP RE4 box
US Ico box
PAL/Jap Ico box
Those are just the tip of the iceberg. The United states of america version sometimes gets lucky, and has the same box art as the PAL and Jap versions. Often doesn\'t. Nearly of the times they accept crap new \'edgy\' box arts to appeal to Americans. Less said nigh that the improve really. I compared my Usa Perfect Dark box with my PAL one. They\'re the same in concept, just very different in execution:
U.s.a. Perfect Dark box
PAL Perfect Dark box
Our ane looks improve.
( Edited 11.03.2008 02:54 past Oni-Ninja )
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I think the United states RE4 one is better myself. Oh and PAL PD not workings...
EDIT: Damned typos...
( Edited 05.03.2008 19:37 past DaOne )
No Longer Temporarily Banned.
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Really? You don't remember it looks really tacky and atrocious? And I fixed the PAL PD box
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If those comparisons are anything to go by, and then we are getting the amend end of the stick for once.
Although I suppose Japan yet gets the best art. Lucky gits...
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When you say "we", you mean UK/PAL, right?
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Yes.
Its non exactly a box art issue, but the DS case difference between PAL and NTSC confuses me. Why do NTSC gamers get these DVD-like boxes ;
and PAL players are stuck with those swollen cases, that I tin can\'t discover a moving picture of?
I don\'t know, is it a storage issue? Practise PAL regions demand bigger booklets?
( Edited 06.03.2008 07:45 past Phoenixus )
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The Japanese box for Perfect Nighttime craps over both the other ones. Mainly because Jo Nighttime's munterness is conveniently glossed over.
Less posty, more gamey.
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Argh, makes me desire to play Perfect Dark over again.
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Stop existence a sausage jockey, Craig. The purpose of the thread was non to big up XBLA or cuss the VC every bit you lot are saying
I know, but what you usually mail service comes under ane of the categories I mentioned before.
Oft
Though I bet it'll become that way now, thanks to y'all
I beloved hindsight.
Few people really have a run a risk to do this, especially with the same game
Considering people don't intendance.
The purpose of the thread was to relay my findings of comparing real hardware (emulations don't really come into it, in this detail instance)
We know information technology already though, the corporeality of times y'all've gone on about PAL/NTSC differences in totally other topics is enough already.
360 Gamertag: shiptoncraig
PSN: shiptoncraig
Steam: Gauge what?
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Nice comparisons. GE and PD definitely practise the N64 justice, nosotros often go four on four when people come over as information technology really hard to observe something as enjoyable on more recent consoles.
Definitely seek out some classics on ebay, gumtree, local Gamestation etc. Accept gotten quite a few N64 titles I never had the chance to own back in the day as it was so bloody expensive.
Anyways, comparisons wise, it was also long agone to recollect any major differences. That said, I do remember wondering why GE looked a little less sharp on some American kid'due south television receiver.
Hmm - I'm SO positive that my perfect nighttime box was the U.s. box Weird.
I do wish they'd release PD with a more solid frame rate - it's not too bad when you lot emulate it. Don't want to get too much into this, but we're currently looking into emulating GE/PD and playing locally on carve up PCs, it'due south been done but tricky to setup and get working properly. Doesn't experience natural without an N64 pad, so may get a converter.
Playing both properly on the PAL machine, it's good for 2 players, pretty sluggish for iv - but you get used to it.
Cubed3 Admin/Founder & Designer
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You demand a pretty powerful PC to emulate Perfect Nighttime with whatsoever success. Even then, the camspy and stuff similar that doesn't piece of work, as it uses the framebuffer, which all N64 emulators are really bad with (as they're all high-level emulators, not emulating the low-level sub-routines). This makes a few levels impossible to vanquish. Yous tin get a converter for your N64 pads, or y'all tin can but become some good PC gamepads. There'southward plenty about.
I'll definitely be seeking out some classics. Bare in mind that I already have a pretty extensive PAL collection (some hard to get hold of stuff, too). I'm only taking my offset wee babe steps into building up an NTSC collection. I doubt I'll buy all my PAL games again on NTSC. I merely really got PD and GE equally they were in such proficient condition, and going really inexpensive. Idea I might as well get a couple NTSC games to go with the console.
artmonkey said:
The Japanese box for Perfect Night craps over both the other ones. Mainly considering Jo Dark'due south munterness is conveniently glossed over.
Yeah that looks sic, really. I saw an in-game screenshot of Jap Perfect Night in one case, and they really gave Jo a chinky sort of face. To appeal to the Japanese gamers more, I guess.
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..and PAL players are stuck with those bloated cases, that I can\'t observe a flick of?I don\'t know, is it a storage event? Do PAL regions need bigger booklets?
Yes. More languages meet.
( Edited 06.03.2008 23:17 past curoi )
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Oni-Ninja said:
I saw an in-game screenshot of Jap Perfect Dark once, and they actually gave Jo a chinky sort of face.
A lilliputian unconscious police courtin' there Oni? It'south why I similar ya
There'southward still a couple of 64 games I'd selection upward if I saw them. Slydevil comes his pants over Mischief Makers. Apparently.
Less posty, more than gamey.
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I most certainly exercise. In fact I had my hand downward my pants several seconds earlier I read your sentence. This telepathic and arousing manifestation is a perfectly natural evolutionary course betwixt such magnificent affair and myself, a perfect marriage of circuit and man.
And Craig, hijacking an innocent thread and diverting it into off topical-land and generally being rude and dismissive is pretty out of graphic symbol for yourself. Don't exercise it please.
IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.
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jb said:
Definitely seek out some classics on ebay, gumtree, local Gamestation etc.
Ebay, aye. Gamestation simply sells PAL games, though. I'chiliad done with PAL N64 games. They're just besides blurry through the blended lead. After playing N64 in RGB, I find it hard to go back. Interesting notation for those considering an RGB-modded N64; The United states of america panel is natively able to output S-Video, which is most as good every bit RGB. So you don't take to go to the trouble and expense of getting an RGB-modded console if you don't absolutely *accept* to accept RGB.
The PAL consoles got fucking shafted though. The all-time they can do is composite. I wonder why Nintendo circumcised the console'due south video output in this way? I promise one day that someone finds a fashion of RGB modding the PAL consoles. That'll be awesome.
jb said:
Hmm - I'm And so positive that my perfect dark box was the United states box Weird.
Y'all're probably getting dislocated with the characterization on the cartridge. As you tin see in the picture beneath, the PAL cart's label bears the aforementioned art as the NTSC box (and cartridge, for that matter). The only difference betwixt the PAL and NTSC carts is that the NTSC label has the American 'G for Mature' rating thing on it, whereas ours has a BBFC 'xviii' sticker on it. Oh, and the tabs on the back underside are different, to fit in the unlike consoles.
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Wasn't certain whether to bump this or not (particularly seeing equally this doesn't seem to interest many people here). In that location was no bespeak editing this into my final post, equally no-one would run across it. So anyway, after spending a week with my lovely new NTSC N64, I can come to some more than solid conclusions regarding the "Perfect Dark/GoldenEye PAL vs NTSC" matter. The PAL ones are amend. As amazing equally that is. Makes sense, really. Every bit a format, PAL is superior. Nosotros only got fucked over on games because they were made for NTSC, and pushing 17% more than pixels out of any given panel later on was just out of the question almost all the fourth dimension.
Enter Rare. Without wanting to get over what I said before, the PAL version moves at the same pace as the NTSC version, though drops a few more frames now and again. This only really happens during times when there is slowdown, anyhow. So why's the PAL ane better? Well, for in one case (in this particular era of gaming), since the speed is the same, and the slightly less stable framerate is arguably negligible, all you're left with is the college resolution. It'due south not loads college, but enough. When it actually notices is in 4-role player, where every pixel counts. Where on the NTSC version an opponent might merely exist 2 or 3 pixels, on the PAL one they're slightly easier to brand out.
Which is why it wins, in my opinion. Information technology'southward not and so much of a boon in single player, where you've got the whole screen to yourself. In fact, I'd probably say I'd rather play the NTSC unmarried thespian, purely for the framerate, and the PAL multiplayer (where framerate isn't an issue anyway, unless you use loads of bots), considering of the extra pixels to go effectually four players. It'southward very anal stuff, just in that location you have it. PAL wins considering no-i really plays GE or PD single-player anymore, but people still often do get together for four-player decease matches and the like on both games.
Sorry over again for bumping, equally I suspect this is all falling on disinterested ears. I had to postal service my 'conclusion', though!
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